The trick to using these spells with metamagic is keeping track of your points and being both cautious and creative with your spell use. This is a very expensive option, but can be incredibly helpful if you know when and where to use it.Īltogether, the sorcerer spell list is filled with powerful spells that can be used to fix any situation if you use them right. The downside is that the cost increases with the spell’s level (starting at 1 point if it’s a cantrip). It will eat through your sorcery points, so use it when it is needed the most.įinally, the Twinned Spell option allows you to target two creatures with a spell that usually targets only one, such as Haste and Chromatic Orb. With this in mind, do not be tempted to constantly use this option. Similarly, Quickened Spell costs 2 sorcery points and it allows you to cast a regular spell plus a cantrip in one turn. However, keep in mind that some spells like Hold Person have repeated saving throws, making the Heightened Spell option better suited for spells that only have one save. This option costs 3 sorcery points to force disadvantage on the first saving throw made against the spell. Each one has their place, so let’s look at the top three options.įirst, Heightened Spell is a fantastic choice to use on spells that require a saving throw. However, not all metamagic abilities are equal. Metamagic allows a sorcerer to twist spells to fit their needs, allowing them to capitalize on the limited number of spells they know. This is where the sorcerer’s metamagic comes in. This limitation means that you need to know when and how to cast your low level spells using higher level spell slots. When it comes to spells, the sorcerer is like the bard: you have a certain number of spells that you know and you can replace one spell per level up. This is a good starting point for any level 1 sorcerer and it gives you plenty of room to use the first few level ups to raise your stats. If you want to do a point buy, consider this layout: Str 8, Dex 14, Con 14, Int 10, Wis 10, and Cha 15. This is your spellcasting modifier and it is what makes the sorcerer a perfect face for the party. However, the highest score should be your Charisma. StatsĪs I mentioned before, the sorcerer has a very low hit dice, so a good Constitution and Dexterity score can be the difference between life and death. Such an interesting class has some unique advantages, but you’ll need to properly set up and understand the sorcerer before you can fully utilize them. Instead, their magic comes from their bloodline, some strange event, or has always been inside of them waiting for the right moment to manifest. Now, let’s get started! Building Your Sorcerer You should play what makes you happy, even if you want to maximize your sorcerer. Of course, remember that these are suggestions and not absolute rules. As a bonus, the sorcerer is the only class that can twist their spells to fit specific situations. In fact, sorcerers share many spells with wizards, but they have more spell slots than warlocks. The sorcerer is the perfect balance between a wizard and a warlock, meaning that hacking them gains the benefits of both. If playing a squishy spellcaster is right up your alley, grab some sorcerer dice, print out a character sheet, and let’s begin. However, you’ll want to keep one important detail in mind: the sorcerer is a very squishy class with only 1d6 health dice per level. I’ll go over the best ways to begin building your sorcerer and offer suggestions on multiclassing and feats. With this handy guide, you can take your humble sorcerer and cut a path through a campaign leaving doom, death, and destruction in your wake! Hacking the sorcerer is both possible and fun.
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